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Cocos creator animation with data
Cocos creator animation with data






cocos creator animation with data cocos creator animation with data
  1. #Cocos creator animation with data how to
  2. #Cocos creator animation with data code
  3. #Cocos creator animation with data plus

Add a cc.Sprite.spriteFrame to the attribute listĪfter the node can display the texture normally, an Attribute Track needs to be created for the texture.Ĭlick the + next to the Property List of the Animation Editor. Adding a Sprite component to a nodeįirst, we need to allow the node to display the texture normally, so we need to add a Sprite component to the node.Īfter selecting the node, use the Add Component button in the Inspector panel and select UI-> Render-> Sprite.

#Cocos creator animation with data how to

Previous chapters wrote about the operation of Attribute Frames, now how to create a Frame Animation. Resource Management Considerations - meta files

#Cocos creator animation with data code

Animation state provides more animation control interfaces, through which animation can be played, stopped, shifted, set to loop mode and other more detailed control.Īccording to different animation requirements, the operation steps and code implementation for specific animations are different, please refer to the official example animation, which mainly introduces some common editing operations and code examples for reference.Creating Animation Components and Animation Clipsīuild a Scene Image Using the Scene Panel

cocos creator animation with data

  • Animation State: the state of animation clips is stored in an object called animation state, animation state can control the animation clips that need to be used on the object.
  • Skeletal Animation: a common but special type of animation, this article mainly introduces it and explains its usage.Ĭontrolling Animation with Scripts: the Animation component manages a set of animation states, which are used to control the play, pause, continue, stop, switch, etc. Animation clips can be produced by the Animation panel, or imported by some external asset that already contains skeletal animation.Īnimation Component Reference: the Animation component can drive node and component properties on their nodes and children in an animated manner, including properties in user-defined scripts.Īnimation Editor: learn how to use the Animation Editor and create/modify/generate animation clip assets through the Animation Editor. ContentĪnimation Clip: asset containing animation data, reusable. If you want to create complex effects, character animations, nested animations, etc., consider using Spine, DragonBones or skeletal animation editor for 3D models instead. Note: the Animation panel that comes with Cocos Creator is suitable for creating less complex animations that need to be linked with logic, such as UI animations.

    #Cocos creator animation with data plus

    In addition to standard moving, rotation, scaling and frame animations, it also supports arbitrary component properties and user-defined property drivers, plus arbitrary time curves and innovative trajectory editing, allowing content producers to create detailed dynamic effects without writing a single line of code. Resource Management Considerations - meta filesĬocos Creator has a built-in universal animation system for implementing keyframe-based animations. Build a Scene Image Using the Scene PanelĬustom Materials for 2D Rendering ObjectsĭragonBones ArmatureDisplay Component ReferenceĬreate a List of Dynamically Generated ContentĬreating Animation Components and Animation Clips








    Cocos creator animation with data